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Author Topic: Project CARS  (Read 1654 times)

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Paul2448

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Re: Project CARS
« Reply #15 on: June 15, 2012, 12:22:41 pm »

they gonna have bugattis?

It is unknown yet; but the odds are fairly low.
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Nytraulics

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Re: Project CARS
« Reply #16 on: June 15, 2012, 06:49:18 pm »

Definitely considering buying this. Ever since my PS3 got jacked up, I don't really have any games on my PC for my G27.

AND I WANT TO DRIVE THOSE GODDAMN CLASSIC LOTUSES.
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Paul2448

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Re: Project CARS
« Reply #17 on: June 15, 2012, 07:29:24 pm »

Definitely considering buying this. Ever since my PS3 got jacked up, I don't really have any games on my PC for my G27.

AND I WANT TO DRIVE THOSE GODDAMN CLASSIC LOTUSES.

Only the 49, 78, and 98T are available right now.
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ikutoisahobo

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Re: Project CARS
« Reply #18 on: June 15, 2012, 08:49:51 pm »

Definitely considering buying this. Ever since my PS3 got jacked up, I don't really have any games on my PC for my G27.

AND I WANT TO DRIVE THOSE GODDAMN CLASSIC LOTUSES.

I can't stand it without playing my GT5: Prologue (getting the full soon) and NFS Shift 2.
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madattak

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Re: Project CARS
« Reply #19 on: June 16, 2012, 02:06:06 am »

Yup, my PC could handle that game. For 0.1 seconds.
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Nytraulics

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Re: Project CARS
« Reply #20 on: June 16, 2012, 01:56:57 pm »

Definitely considering buying this today.

Are the physics right and do the V8's actually sound nice? For some reason a lot of sims can't get that right...
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Paul2448

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Re: Project CARS
« Reply #21 on: June 16, 2012, 02:08:05 pm »

Definitely considering buying this today.

Are the physics right and do the V8's actually sound nice? For some reason a lot of sims can't get that right...


According to a certain tame racing driver, the physics are atleast on-par with most other sims, but it has better braking physics than any other game

Also, American or German V8's?

Project CARS - Build 211 | Caper Stock Car @ Harrison Pike Raceway

Project CARS - Azure Coast reverse; Audi A4


Also, a Radical V8

Project CARS - Build 234 | Racer V8-RS @ Azure Circuit
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Nytraulics

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Re: Project CARS
« Reply #22 on: June 16, 2012, 02:23:08 pm »

The Audi's engine sounds beautiful, just like it should. Love it.

Never realized how strange Monaco's track looked without... Monaco.
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Zakoth

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Re: Project CARS
« Reply #23 on: June 16, 2012, 02:37:37 pm »

How big is the program?
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Paul2448

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Re: Project CARS
« Reply #24 on: June 16, 2012, 03:44:22 pm »

How big is the program?

3.2 GB and it gets bigger with every release
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Paul2448

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Re: Project CARS
« Reply #25 on: June 16, 2012, 04:11:24 pm »

The Audi's engine sounds beautiful, just like it should. Love it.

Never realized how strange Monaco's track looked without... Monaco.

The Audi R18 sounds like a hum... Stupid TDIs.

Project CARS Build 211 - Asano LM11 TDX at Loire 24 (Circuit de la Sarthe)
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ikutoisahobo

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Re: Project CARS
« Reply #26 on: June 16, 2012, 04:23:09 pm »

American V8's sound the best.
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Nytraulics

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Re: Project CARS
« Reply #27 on: June 16, 2012, 04:36:22 pm »

The Audi's engine sounds beautiful, just like it should. Love it.

Never realized how strange Monaco's track looked without... Monaco.

The Audi R18 sounds like a hum... Stupid TDIs.

Not a huge fan of the R18, just sounds wrong.

btw, I don't really understand the whole process of "investing" in the game. I get the weekly build stuff, just not the whole "community built" and the "tools".

Not sure which package I should buy either, team member?
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Paul2448

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Re: Project CARS
« Reply #28 on: June 16, 2012, 04:48:09 pm »

The Audi's engine sounds beautiful, just like it should. Love it.

Never realized how strange Monaco's track looked without... Monaco.

The Audi R18 sounds like a hum... Stupid TDIs.

Not a huge fan of the R18, just sounds wrong.

btw, I don't really understand the whole process of "investing" in the game. I get the weekly build stuff, just not the whole "community built" and the "tools".

Not sure which package I should buy either, team member?

Full Member


And let me explain this: World of Mass Development was made by Slightly Mad Studios, makes of NFS Shift among other games.

The devs of SMS were sick of the game publishers (EA and others) and how they treated the devs, how they barely made any profit, and how if they switched to different publishers, they had to redo everything because the publisher held the rights to everything in-game (the lead track designer remarked that he had made the Nurburgring 4 times now), and how little community feedback and testers they had before the actual release, so they made their own publishing thing, WMD.

World of Mass Development is a site for game devs to put their game on, and users can then invest in the game and help test it. By invsting, users are pretty much acting like publishers, only we play by SMS's rules, not the other way around, and SMS can keep any material they make for use in other games. So, by acting as a "publisher" and funding the game, you'll get a small amount of money back based on 1. You investment and 2. How well the game does.


The community built part refers to the fact that because users invest in the game, they actively try to help make it better, such as making trailers, liveries for cars, help get game licences, and, with a larger investment, you can even become a game dev and actively help build the game.

TL;DR version:




EDIT: Almost forgot that most importantly, the devs were PO'ed because EA had SMS dumb down the physics in NFS Shift to make it more arcadey, and had it dumbed down entirely instead of just adding physics option.
« Last Edit: June 16, 2012, 04:51:54 pm by Paul2448 »
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Paul2448

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Re: Project CARS
« Reply #29 on: June 25, 2012, 09:47:39 am »

Update on the game:
Formula Gulf and Ruapuna Park are to be added to the game.

http://www.wmdportal.com/projectnews/formula-gulf-ruapuna-park-coming-to-project-cars/


Also, here's a shiny new trailer.

Project C.A.R.S. trailer - Join the Race on Vimeo

^Click on that text to view the video
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