CONCEPT FOR SCAVANGE THE CAN
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~ Random maps with a generator in the center
~ Hoards of zombies
~ Two teams: Zombies and Players
- Players switch each round
~ 3 rounds
2 plays in each round
~ Team with most points after 3 rounds wins
- If there is a tie in points, the time it takes to get that score determines
the tie breaker
~ Special zombies?
- Need to figure out what kinds I'll do and if I can program them correctly
~ Randomly spawned weapons on the map
- Need to code them myself this time
~ Shop
- Not sure what to add yet, will determine when I get to it
~ Timer
- 20 seconds added if player fills generator with gas
- Overtime if at least one player is carrying a gas can.
~ Zombies
- I will use stickmasterluke's zombies (Used by a few people already)
- I'll attempt to code special zombies, but might not be a starting thing in v1.0
- Performs around 15-25 damage when hitting a player
- If they hit a player while they are filling the generator with gas, the load bar
for the player will be pushed back. They will need to fight off the zombies
to continue filling the generator
~ Weapons
* Primary
- Shotgun: Will likely use a weapon from Roblox Base Wars FPS
- Pistol: Can code myself
- Machine gun: Rare find, will have limited ammo
* Secondary
- Deagle: Will be slightly stronger and louder than a pistol.
- Molotov: Burns nearby zombies
- Pipebomb: Attracts zombies to it and then explodes
* Melee
- Guitar: Regular damage, makes smashing sound when hitting
- Bat: Breaks windows in 1 hit
- Chainsaw: Rare find, has limited power but extremely powerful
- Katana: Acts simular to a chainsaw, but more power
~ Gameplay
- 30 second intermission
- Team 1 teleported to the starting area
- Team 2 waits for players to be ready and then gets teleported
- Players have 3 minutes by default.
- 20 seconds and a point added for each gas can.
- If time runs out, teams are switched
- 3 rounds
- Team 1 and team 2 have to play as zombies and survivors before next round
- Team with the most points wins