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Author Topic: Project: Electricity  (Read 180 times)

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qaz32152

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Project: Electricity
« on: March 04, 2013, 03:44:04 am »

Emulating electricity in a way. Obviously emulating amps, volts, and ohms would get very complicated, so I am doing basically just Watts, in a way. So basically I am using a power system called Energy (E) in which has various strengths of power. Example: 10E is more energy than 1E

Types of components:

Generator - Creates instant E at a certain E. Example: Generator produces 10E at all times.

Battery - Provides storage of E. Unlike Generators, it takes in and puts out a "draw" of E. So a Battery can say, take in 1E every tenth of a second, but store up to 1000E.

H/L Transformer - Like a Generator, except it takes in E and not create it. It will instantly take in a certain amount of E and either lower or raise the amount of E being put out.

*Lights - Takes in E and provides light

**Engine - Stores an amount of E and allows a vehicle to run on E. Different grades of Engines provide more speed and/or torque but uses more/less E to run.

**Jet - Stores an amount of E and allows a plane to run on E. Different grades of Jets provide more speed but uses more/less E to run.

Motor - Takes in a "draw" of E and provides motorized rotation. Faster speeds = more E used

Heater - Magically converts E into fire! Higher "draw" of E means bigger flames.

Any suggestions for machines?

any opinions on the project?

* Lights can be used to create artificial light or change a brick's color

** Debating on whether or not to separate the storage capability of the Engine/Jet into another component.

Notes:

- Wiring a component that outputs more E to than another component can input will destroy the latter component.

- An Engine's speed can be reduced for more torque or vice-versa. The following equation calculates E usage: E = ([Current Speed]/10 + Torque)/100. The Engine will constantly draw that much E. So a vehicle going a Speed of 30 at a Torque of 12 will use a "draw" of 0.15E.

- A Jet's speed affects how much E it will use. The following equation calculates E usage: E = ([Current Speed]/5 + 15)/100. The Jet will constantly draw that much E. So a plane going a Speed of 100 will use a "draw" of 0.35E.

- A motor's, Heater's, and Light's E usage has not been created yet.

- Engines are more economical than Jets but Jets can go much faster and fly.
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jamjam195

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Re: Project: Electricity
« Reply #1 on: March 04, 2013, 08:13:58 am »

Holy, that's a nice concept. Would love this game once it's made.

Now, suggestions:

-Electromagnetic-rotor

-Permanent magnet

-Brushed (motor)

-Induction
« Last Edit: March 04, 2013, 08:53:38 am by jamjam195 »
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Intent

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Re: Project: Electricity
« Reply #2 on: March 04, 2013, 10:52:06 pm »

My earlier projects with electricity showed the best way to do it was to store the "energy" in the floor wire.

Some things I suggest (I made some of them a while back):

Microcontroller
Gyroscope
Accelerometer

Using these you could make a guided rocket or an autopilot if you wanted to.
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xzbobzx

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Re: Project: Electricity
« Reply #3 on: March 06, 2013, 01:27:03 am »

But amps, volts, and ohms are awesome. :(
At least simulate resistance.
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qaz32152

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Re: Project: Electricity
« Reply #4 on: March 06, 2013, 02:26:36 am »

But amps, volts, and ohms are awesome. :(
At least simulate resistance.

hmm ill give it a shot.
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madattak

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Re: Project: Electricity
« Reply #5 on: March 07, 2013, 10:07:07 am »

Some sort of car building mechanic then? I can put components into a vehicle and wire them? Because that would be amazing.
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spacek531

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Re: Project: Electricity
« Reply #6 on: March 07, 2013, 10:33:00 pm »

lets just make E2 in Roblox!
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