function unanchor(m)
for _,i in pairs (m:GetChildren()) do
if i:IsA("Model") then unanchor(i)
elseif i:IsA("BasePart") then i.Anchored = false
end
end
end
function spawntheboxhog()
a = game.Lighting.Boxhog:Clone()
a.Parent = workspace
a:MakeJoints()
unanchor(a)
end