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Author Topic: My current game project  (Read 100 times)

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gauthierhaas

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My current game project
« on: April 14, 2013, 11:00:24 am »

Many of you don't know me, as it's about the first time i am posting anything in the ironnoob's forums.
This is a short description of my latest project, Wrath Of The Gods II .


Preface:
In case you wonder why it is called WOTG "II": I had made a game called WOTG previously, which was pretty simple, but i stopped updating it some months ago and removed it from my active places because it was broken due to several major Roblox updates.

Concept:
The game is a team VS team battle settled in Greek mythology. The players (it could be spartans VS athenians or whatever) would, when no event is on,  kill as many enemies as he can; this would give him "god's favor" points. Those points could be used to buy new non-savable and non-persistent (disappears when you die) items such as weapons etc.

There would also be a level system, that would not grant the players any special gear but would increase their health, resistance etc.
The final game would hold several maps, but for the beginning there should be only one/a few.

Special Events:
Then you would shout at me: "Eh dude stop wasting my time with stupid spamming, there is quite no link between what you just explained and your game's title!". Just read a bit more.
There would be periodically (the duration between two events would be half:random, as there would be a random choice AND it would depend on the duration of the last event) special events, which can be divided in 2 parts:
  • [size=78%]The "Passive" events: One of the gods would launch an event that would be [/size]independent[size=78%] of where the players are etc, and that cannot be [/size]influenced[size=78%] (parried etc) by the players: it could be a god appearing and stomping the middle of the map, zeus deciding to launch some lightning bolts, ...[/size]
  • [size=78%]The "Active" events: One of the god would send one of his minion(s)/come himself on the battlefield, against the 2 teams (/!\ the 2 teams would still be [/size]enemies[size=78%]  so they would have to manage to kill the sent 3rd divine [/size]enemy while trying to cut of the head of the opposite team's soldiers. Sometimes, the minion sent can be a demigod, IE a randomly chosen player that would become an overpowered human



What i would need for the game:
As i am mainly a scripter, i am looking for a map maker
If you are interested, just pm me on Roblox (my new account is "Hippalectryon") or in ironnoob

Have a good day! ;)

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TheQwertiest

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Re: My current game project
« Reply #1 on: April 14, 2013, 01:49:25 pm »

Basically...you're here to ask for slaves?
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gauthierhaas

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Re: My current game project
« Reply #2 on: April 14, 2013, 02:15:55 pm »

Of course!
Of course not! I was just wondering if there was any map maker that was interested in helping me for my game.
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spacek531

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Re: My current game project
« Reply #3 on: April 14, 2013, 03:36:54 pm »

Of course I am! I was just wondering if there was any map maker that was interested in helping me for my game.
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Theblindman45

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Re: My current game project
« Reply #4 on: April 14, 2013, 05:11:17 pm »

I could help
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ikutoisahobo

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Re: My current game project
« Reply #5 on: April 16, 2013, 11:13:53 pm »

Sounds good. I'm sure you'll find someone here to help you out!
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gauthierhaas

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Re: My current game project
« Reply #6 on: April 18, 2013, 11:59:18 am »

About my project:
i am not working on this project anymore (i will come back to it later), as i am trying to a little "epic battle cutscene" AI.

What it does:
It is an AI that animates with simple animations (attack, dodge, crouch, ...)  soldiers, in order to be able to make them fight in any context.
By doing so, you could just copy-paste 100 soldiers on 2 sides, and then just watch the battle happening under your eyes

Unfortunately, i am not so good at animating.
Is there any okay/good animator that could help me on that project?

PS: my new project may not be really clear, but it's kinda hard to explain.
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